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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. The zombie makes three attacks: one with its bite and two with its claws.īite. With no arms or legs, its speed is 0 feet, and it can’t benefit from bonuses to speed. With only one arm, it can still crawl, but its speed is halved. Zombies stumble through roaring infernos, into pools of acid, and across fields littered with caltrops without hesitation. 9-16: One arm is severed from the zombie if it. Whenever the zombie takes at least 5 bludgeoning or slashing damage at one time, roll a d20 to determine what else happens to it: 1-8: One leg is severed from the zombie if it has any legs left. To reach a foe below it, a zombie might step out of an open window. Languages understands the languages it knew in life but can’t speak. The zombie’s speed is halved if it’s missing a leg. A zombie might stumble into a fast-flowing river to reach foes on a far shore, clawing at the surface as it is battered against rocks and destroyed. It can make a bite attack, but only against a target in its space. If its head is severed, the zombie loses its bite attack and its body is blinded unless the head can see it. Each time the zombie loses an arm, it loses a claw attack. Any damage it takes is subtracted from the zombie’s hit points.Ī severed leg is unable to attack and has a speed of 5 feet.Ī severed arm has a speed of 5 feet and can make one claw attack on its turn, with disadvantage on the attack roll. Until then, a severed part acts on the zombie’s initiative and has its own action and movement. If the zombie is reduced to 0 hit points, all parts of it die. Whenever the zombie takes at least 5 bludgeoning or slashing damage at one time, roll a d20 to determine what else happens to it:ġ-8: One leg is severed from the zombie if it has any legs left.ĩ-16: One arm is severed from the zombie if it has any arms left. Languages understands the languages it knew in life but can’t speak Senses darkvision 60 ft., passive Perception 8
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